PHP视频教程-"世界最好的编程语言"
作为一名程序员,我们应该都听过这样一个梗:PHP编程语言,是世界上最好用的编程语言~~~下面来和大家看一下,什么是PHP↓↓↓PHP又名超文本预处理器,是一种通用开源脚本语言。PHP主要适用于Web开发领域,语法吸收了C语言、Java和Perl的特点,利于学习,使用广泛。其独特的语法混合了C、Java、Perl以及PHP自创的语法。它可以比CGI或者Perl更快速地执行动态网页。用PHP做出的动态页面与其他的编程语言相比,PHP是将程序嵌入到HTML文档中去执行,执行效率比完全生成HTML标记的CGI要高许多;PHP还可以执行编译后代码,编译可以达到加密和优化代码运行,使代码运行更快。
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import pygame
from random import *
class SmallEnemy(pygame.sprite.Sprite):
def __init__(self,size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("images\enemy1.png").convert_alpha()
self.rect = self.image.get_rect()
self.size = size
self.speed = 2
self.rect.top, self.rect.left = randint(-30 * self.rect.height, 0), \
randint(0,self.size-self.rect.width)
self.active = True
self.mask = pygame.mask.from_surface(self.image)
self.destroy_image = []
self.destroy_image.extend([\
pygame.image.load("images\enemy1_down1.png").convert_alpha(),\
pygame.image.load("images\enemy1_down2.png").convert_alpha(),\
pygame.image.load("images\enemy1_down3.png").convert_alpha(),\
pygame.image.load("images\enemy1_down4.png").convert_alpha()])
def move(self):
if self.rect.top < self.size -110 :
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.active = True
self.rect.top, self.rect.left = randint(-25 * self.rect.height, 0), \
randint(0,self.size-self.rect.width)
class MidEnemy(pygame.sprite.Sprite):
energy = 10
def __init__(self,size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("images\enemy2.png")
self.image_hit = pygame.image.load("images\enemy2_hit.png").convert_alpha()
self.rect = self.image.get_rect()
self.size = size
self.speed = 1
self.rect.top, self.rect.left = randint(-35 * self.rect.height, -5 * self.rect.height), \
randint(0, self.size-self.rect.width)
self.active = True
self.mask = pygame.mask.from_surface(self.image)
self.destroy_image = []
self.destroy_image.extend([\
pygame.image.load("images\enemy2_down1.png").convert_alpha(),\
pygame.image.load("images\enemy2_down2.png").convert_alpha(),\
pygame.image.load("images\enemy2_down3.png").convert_alpha(),\
pygame.image.load("images\enemy2_down4.png").convert_alpha()])
self.energy = MidEnemy.energy
self.hit = False
def move(self):
if self.rect.top < self.size -110:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.energy = MidEnemy.energy
self.active = True
self.rect.top, self.rect.left = randint(-35 * self.rect.height, -5 * self.rect.height), \
randint(0, self.size-self.rect.width)
class BigEnemy(pygame.sprite.Sprite):
energy = 50
def __init__(self,size):
pygame.sprite.Sprite.__init__(self)
self.image1 = pygame.image.load("images\enemy3_n1.png").convert_alpha()
self.image2 = pygame.image.load("images\enemy3_n2.png").convert_alpha()
self.image_hit = pygame.image.load("images\enemy3_hit.png").convert_alpha()
self.rect = self.image1.get_rect()
self.size = size
self.speed = 1
self.rect.top, self.rect.left = randint(-40 * self.rect.height, -5 * self.rect.height), \
randint(0, self.size-self.rect.width)
self.active = True
self.mask = pygame.mask.from_surface(self.image1)
self.destroy_image = []
self.destroy_image.extend([\
pygame.image.load("images\enemy3_down1.png").convert_alpha(),\
pygame.image.load("images\enemy3_down2.png").convert_alpha(),\
pygame.image.load("images\enemy3_down3.png").convert_alpha(),\
pygame.image.load("images\enemy3_down4.png").convert_alpha(),\
pygame.image.load("images\enemy3_down5.png").convert_alpha(),\
pygame.image.load("images\enemy3_down6.png").convert_alpha()])
self.energy = BigEnemy.energy
self.hit = False
def move(self):
if self.rect.top < self.size -110:
self.rect.top += self.speed
else:
self.reset()
def reset(self):
self.energy = BigEnemy.energy
self.active = True
self.rect.top, self.rect.left = randint(-40 * self.rect.height, -5 * self.rect.height), \
randint(0, self.size-self.rect.width)
class Boss(pygame.sprite.Sprite):
energy = 200
def __init__(self,size):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("boss\lv1.png").convert_alpha()
self.image_hit = pygame.image.load("boss\lv1_hit.png").convert_alpha()
self.size = size
self.rect = self.image.get_rect()
self.rect.top, self.rect.left = (-1 *self.rect.height), (self.size - self.rect.width)//2
self.active = False
self.hit = False
self.speed = 1
self.speed_level = 0
self.mask = pygame.mask.from_surface(self.image)
self.energy = Boss.energy
self.game_lv = 1
def move(self):
#由上方生成 移动到屏幕正上
if self.rect.top < 0:
self.rect.top += self.speed
else:
self.speed = 0
self.rect.left += self.speed_level
if self.rect.right >= self.size:
self.rect.right = self.size
self.speed_level = -self.speed_level
if self.rect.left <= 0:
self.rect.left = 0
self.speed_level = -self.speed_level
def reset(self):
self.rect.top, self.rect.left = (-1 *self.rect.height), (self.size - self.rect.width)//2
self.speed = 1
self.speed_level += 0
Boss.energy = 2.5 * Boss.energy
self.energy = Boss.energy
self.active = True
self.image = pygame.image.load("boss\lv%d.png"%(self.game_lv)).convert_alpha()
self.image_hit = pygame.image.load("boss\lv%s_hit.png"%(self.game_lv)).convert_alpha()
self.game_lv += 1
def _return(self):
self.active = False
self.rect.top, self.rect.left = (-1 *self.rect.height), (self.size - self.rect.width)//2
这个是那个培训机构的啊 {:5_121:}下载走一波 谢谢大神辛苦了。学习上进 不错可以提高下我的php水平 我得看看,谢谢了 这是什么时候的教程了? 谢谢分享,收藏一下 感谢分享!!!